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Atmosphire is a 1st-Person Puzzle game in which the player interacts with logic gates in order to solve various different Rube Goldberg-esque puzzles through manipulating the objects around them in order to complete the puzzle.

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We made a Doom clone in one month and all while learning a new game engine, Unreal. I was the weapons designer and a level designer.

This a 2D side-scrolling adventure game that takes similar mechanics from Mario and Sonic. I was the level designer/ QA lead on this game.

A 3D runner that feels like its 2D where the player is on a crazy "trip" avoiding obstacles and switching from lane to lane. All made in 2 days. I was the level designer for the first and second level of the game.

In this 2D puzzle/adventure game the player plays as two boxes each differing in color, one black and one white. I made this game all by myself.

Lost in a labyrinth, with time running out. There is an entity that has latched onto your scent, but is relishing playing with it's food. I was the Level Designer for this game and this was also the very first game that I ever made.

Join Bob and his crazy adventure as he only has one job, that job is… to be Bob! The best Bob that Bob can be and essentially save the Scrappers in the process. 

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